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Bemin Jackson
Bemin Jackson
Artist
Dallas, United States

Summary

Since I was a child I knew I wanted to be an animator, always drawing and trying to understand the differences between something moving and something animated.
Having worked in Education, in apparel, advertising and web development. I knew that I had to somehow try to be an animator.
Putting everything on the line I dove into the gaming world. And that ride has led me to live in different places like Malaysia and the United States. To have worked in truly inspiring games and more inspiring people.

Skills

Rigging3D Animation3D ModelingCharacter AnimationIllustrationGraphic DesignCSSHTML

Software proficiency

Maya
Maya
Blender
Blender
MotionBuilder
MotionBuilder
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
shogun
shogun
perforce
perforce

Reel

Productions

    • Video Game
      Doom the Dark Ages- Revelations
    • Year
      2026
    • Role
      3d Animator
    • Company
      id Software
    • Video Game
      Doom the Dark Ages
    • Year
      2025
    • Role
      3d Animator
    • Company
      id Software
    • Video Game
      PUBG
    • Year
      2021
    • Role
      3d Animator
    • Company
      PUBG Studios
    • Video Game
      Baldur's Gate 3
    • Year
      2023
    • Role
      3d
    • Company
      Mad Marker Studios
    • Video Game
      Torchlight 3
    • Year
      2019
    • Role
      3d Animator
    • Company
      Streamline Studios
    • Mobile Game
      Pancakes Milkshakes
    • Year
      2018
    • Role
      Lead Animator
    • Company
      Floor 84
    • Mobile Game
      Breach Arena
    • Year
      2016
    • Role
      Character Animator
    • Company
      Space Rhino Games

Experience

  • 3d Animator at id Software
    Richardson, US
    May 2024 - July 2026

    Worked directly with the Cinematics lead and Camera director

    • Facial/ lip sync/ acting animation

    • Mocap animation and enhancing the performance

    • Key frame animation

    • First person animation

    • Third person animation

  • Staff Animator at Lost Boys Interactive
    Remote, US
    January 2023 - March 2024

    Created gameplay animation for fantasy characters.

    Transferred animations used on a previous game to another and edited the animations to adjust to the new character in mood and body type.

    Animated mocap for Zombies and Humans in a more grounded style.

    This was both for in-game acting and game play.

    implemented all my animations into the Game Engine Unreal 5.

  • Associate Animator at PUBG Madison
    Madison, Wisconsin, US
    April 2022 - November 2023

    Created Gameplay animations for both First Person and Third Person view.

    Created from scratch, characters in vehicle animations, from steering, idle to aim and and having the characters go in and out of the vehicle.

    (First Person and Third person) Edited mocap to match the quality of PUBG.

  • Animator at Streamline Studios
    Kuala Lumpur, MY
    January 2016 - July 2017

    Animated from scratch both human and creature characters.

    Worked on a cinematic cutscene, where I had to match audio with animation.

    Made promotional animations for upcoming games.

  • Character Animator at Space Rhino Games
    San Juan, Puerto Rico
    January 2014 - Present

  • Web Developer at Ana G. Mendez
    Bayamón, Puerto Rico
    January 2010 - January 2014

  • Artist at Kids Head Quaters
    New York, United States of America
    January 2006 - January 2010