Since I was a child I knew I wanted to be an animator, always drawing and trying to understand the differences between something moving and something animated.
Having worked in Education, in apparel, advertising and web development. I knew that I had to somehow try to be an animator.
Putting everything on the line I dove into the gaming world. And that ride has led me to live in different places like Malaysia and the United States. To have worked in truly inspiring games and more inspiring people.
Worked directly with the Cinematics lead and Camera director
• Facial/ lip sync/ acting animation
• Mocap animation and enhancing the performance
• Key frame animation
• First person animation
• Third person animation
Created gameplay animation for fantasy characters.
Transferred animations used on a previous game to another and edited the animations to adjust to the new character in mood and body type.
Animated mocap for Zombies and Humans in a more grounded style.
This was both for in-game acting and game play.
implemented all my animations into the Game Engine Unreal 5.
Created Gameplay animations for both First Person and Third Person view.
Created from scratch, characters in vehicle animations, from steering, idle to aim and and having the characters go in and out of the vehicle.
(First Person and Third person) Edited mocap to match the quality of PUBG.
Animated from scratch both human and creature characters.
Worked on a cinematic cutscene, where I had to match audio with animation.
Made promotional animations for upcoming games.